Kalulu Education Evidence Based Games for Learning
Participants in the XPRIZE Global Learning challenge.

Kalulu educational games

Kalulu is the name of the hare in Swahili folklore. While he may not be the biggest of the animals, he is always ready to put his clever mind to quick thinking! The goal of the Kalulu game suite is to provide a flexible and adaptive game environment to provide tailored learning solutions in reading, writing and math.

It's open

Kalulu is licensed under the Apache 2.0 open source license. You are free to use, modify and share. We welcome feedback, bug reports and contributions! Want to join our community?! We are open to collaborations with developers, schools and labs; help us adapt the Kalulu game suite to your local language, improve our games or develop new games that plug-in to the Kalulu motor.

Our community

Ondine Bullot

Gaëlle Oliveau

Cassandra Potier-Watkins

Diana Duméril

Laura Boulierac

Stanislas Dehaene

Daniel Andler

Bastien Guerry

Jean-Yves Le Porcher

Élisabeth Rousselin

Clément Merville

Vincent Berlioz

Elena Pasquinelli

Odile Racine

École Centrale de Nantes

Olivier Dehaene

Cyprien Larrouy

Tom Wersinger

Our sponsors

Contact Us